Formatting

Control labelling, strokes, rotation, tiling, and click zones.

Rotation

Games may set a base rotate on the board (degrees, clockwise):

Example games: Crosshairs, Cannon

Custom labels

Example games: Connect6, Biscuit

Strokes and opacity

Example games: Blockade, Dots and Boxes

Tile spacing

Break boards into separated tiles with tileWidth, tileHeight, tileSpacing:

Example games: Alfred's Wyke, Alien City

With tileSpacing to add a gap between tiles:

Example games: Wizard's Garden

Buffer zones

Extra clickable margin around the board (buffer property):

Example games: Boom & Zoom, Dipole

Fine-grained click zones

Example games: Azacru, Pacru

Renderer options like hide-labels, swap-labels, and reverse-letters are listed in the schema reference.